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As promised.

As you can see, you don’t start in the tower right away.

This week I finished the Org for the reocurring character, made his sprites, made a cut scene with him, scripted an ambush, finshed  1 and 1/2 sprite sheets, and applied for a side job.

Someone in my class, who knows I am a spriter, told me a friend of his was working on a game and needed a spriter.  It’s for a game called “kwrpg” and it is looking pretty good for me.  I love trying new things and spriting, so I will  take on any challenge!

Still don’t expect a beta for some time, as I would like for the first one to be rather long.  I hate really short betas, so I will not make them.

My goal was to finish that ambush sceen by tthe end of the week, and I did it.  However, it was no easy task.  There are many different methods to make enemies appear from nowhere, and only one would work.  So I would like to throw a big shout out to =Noxoid= and =Wedge of Cheese= for the help in that. 

I still have graphics to tweak, “everything must be changed in some way, even just a little bit” but all I can think of is the mushrooms from the graveyard, the effects, and the fire from the fire places, “refer to first screen shot”

2 Comments

  1. The inside screenshot, the first one, looks rather spiffy; it does a good job of simulating a light effect. With the other two, I might suggest going with some more neutral tones – add a dash of blue to the grey, some red to the green, green to the brown… One thing I notice in Pixel’s work is he uses more muted colours, and of course I always try to learn from Pixel.

    • I made those sprites about three months ago and agree that they need some change in color. I plan to play the beta at least three times when I finish to look for things like this, so it will probably be fixed by then


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