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It appears development slowed for a little bit, but it’s been school time so I’m gonna get some stuff done.  I would like to finish working out the ‘bump’ that occurs when an enemy damages you, and am almost finished with that, alog with other tedious bits of programing.  I would like to get up an experiance system along with a few enemies by the end of march, an the glowstick combat system by the end of November.  Until then enemies shall die in the Super Mario Brothers style.  Jumping on them.  A big thanks to CrippleChair for assisting me in getting started on the first of the cave tilesets,  and ideally there will be about 5.  They will each have multiple 128×128 chunks of rock so variety will be there, and I would like to avoid certain things Pixel did, “such as tiles not always fitting together” as that really bugs me.

Music has been going as expected.  Slow.  My skills have improved though, and thanks to piano class I’ve been able to come up with a few compositions that need to modified.  I’ll also try to learn, “and possibly buy” how to use the program flStudio, as it is currently the program justsometoast uses to convert my midis to mp3 format and add onto them.  It’s certainly an interesting program.

While all the level ideas are already in my head, I’ll give a spoiler as to what I would like the first to be.  After Veyrn and Soyah discover that the mirror may be able to help them, and they head off to where a piece is rumoured to be, the Rooted Caves.  After adventuring through various tunnels to get there, the reason for it’s odd name is evident.  The caves are full of roots and plants!  Apparently the plants from the surface have roots growing so deep that they have infested this cavern.  Off of these roots various little plants have grown, making the place much more green than the average cave.  Shortly after exploring, our heros meet the Sunflowers.  A race of walking flowers that live off of the nutrients in the ground and water.  They radiate light off the pedals, that under the right conditions is very bright.  however they are very dim at the moment.  It appears an odd shard of black glass has been found by a younger sapling, and then stolen by a much larger plant.  That plant began to grow more monsterous and has secluded himself far away from the others, in the more dangerous parts of the cavern.  He continues to grow and continues to suck up more and more nutrients, leaving almost nothing for the Sunflowers.  They may very well lose all the nutrients in the ground and water and starve if something isn’t done.  Of course our heros are up the task.  But what awaits them in the Rooted Caves?  Only time will tell.

My hope is to get this far into development by the end of May or June.  This will mean the following is done:

  • An experiance point system
  • An items system
  • A pause menu (the thing I dread right now)
  • A combat system
  • Soyah’s AI
  • Have myself set up for editing, (detrmining which programs to use for what, shortcuts and memory saving tools for the editor, learning Python, etc…)
  • And of course deciding who I’d like to assist me in the project.

The last is the easiest part, I have many friends willing to assist.  I would like to leave you with something other than a wall of text to read, so here’s a midi I worked on.  It’s just a short one, that I will reference when I want to make a sad song:

http://www.mediafire.com/?1f7g34vtdwx5v13

I’ve been writing more little tunes than full songs lately, which is what happens when your in piano class and don’t have infinte channels and 128 instruments at hand.

Sorry for the length of time between posts.  I wanted to post something, but had nothing to post.  So I just posted the level idea and whatever else came to mind.  I’ll try to accomplish more so I’ll be able to post more.

Ciao!

 

EDIT:  Apparently I posted the wrong link.  Should work now.

I have mentioned this most everywhere else but apparently not here.  My music is now mostly being made and edited by JustSomeToast.  A user I met on the DSi’s FlipNoteHatena.  He is responsible for all remakes and most new songs.  And he takes requests, “says it’s good practice for him”.  if you need to improve a song drastically then email justsometoast@gmail.com, but not for remixes of actual songs.  He doesn’t do that.  Here is an example of something he has made for me: http://www.mediafire.com/?7rlgbaokm6p9xmz  That is not the original file name, but it fits for the songs use.  I still do a bit of the music, mostly the slow stuff because I am pretty decent at it.

For the whole remixing thing, since I have been busy, I have only finished Access, Balcony, and half of Cemetary.  I need to listen to the remix project more to get some ideas.

Until next time, by guys!

My music skills, well, still suck, So I have developed a new plan to better them.  I am going to take EVERY song in the CS soundtrack and remix it in OrgMaker and post them all at once when I’m done.  My goal is not to have any remixes with just volume adjustments and instrument changes, but actual resequencing.  It’s my own little remix project.  This is to besecret for the moment, so “even though you probably wouldn’t anyways” please don’t mention it to anybody before hand.  I will leave you with this piece of information about the mod.

I am making the mod’s cutscenes and a bit of it’s storyline more like the game Paper Mario, so it requires ALOT of revising of what I’ve got.  This means the next release will have more cutscenes, a deeper plot, enhanced music, 2x graphics, more added to the previous maps, hopefully more ASM hacks, and whatever else comes to my mind later.  Also, because he was a bit dull, I’m changing EVERYTHING about the soldier that was the last releases final boss.

Here’s a picture for the road:

See ya next time!

Changing the agricultural area to a night time setting.  Hows it going so far?

Still gotta update the background on the second picture.  My spriting skills have now significantly improved since I last made those tile sets.  I am happy with myself.  I have been a bit slow to work on this lately for reasons many of you may be familiar with…

But anyway,  I’m having alot of fun updating the graphics, and plan to remake the farm tile set so it is at night time.  What do you think?

How does it look?

So I’ve got some cool news.  I updated the mod with the double resolution hack and m now greatly improving it’s quality.  Thanks Nox.  I don’t have quite enough of the graphics remade togive a screen shot so I’ll try for next time.  I also had an idea for a mini mod but I’ll wait to cosider it more before anything else is said.  Alright then, see ya.

Hey folks, If you’ve been wondering where I’ve gone, I took a break, worked on the mod again, started a side project, and remembered I forgot about this blog, got grounded, and wrote a post on the blog behind my partents back.

For those who complained about not being able to finish the mod, here is an updated version: http://www.mediafire.com/?2c7cnpe8g83o636

Next time check the forums.

BYE!

Sorry I didn’t post last week, there was nothing to say.  But I’m glad to say that the game is being alpha tested and a beta will be available next week. 

WORSHIP ME!!

…please.

I completely forgot to do this last week.  My bad, not that there’ss much to report on.  I now only have to make the orgs, which is the problem.  Finding appropriat music to spin off or making my own is difficult, so I ask you for help.  What game song can you think of that would sound good in an abondoned living center and in a maintenenc area?  Mind you they should probably not be fast paced.  Other than that I can handle it.  I’ll see if I can update the Beta info page and get audacity to work so I can post some of my songs on youtube.  That’s a bit easier than having you download them.  I wish you all the best and I’m working on it.

For those who are wondering, I forgot to update the blog last week because Iwas Playing Minecraft.