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Category Archives: plot

It appears development slowed for a little bit, but it’s been school time so I’m gonna get some stuff done.  I would like to finish working out the ‘bump’ that occurs when an enemy damages you, and am almost finished with that, alog with other tedious bits of programing.  I would like to get up an experiance system along with a few enemies by the end of march, an the glowstick combat system by the end of November.  Until then enemies shall die in the Super Mario Brothers style.  Jumping on them.  A big thanks to CrippleChair for assisting me in getting started on the first of the cave tilesets,  and ideally there will be about 5.  They will each have multiple 128×128 chunks of rock so variety will be there, and I would like to avoid certain things Pixel did, “such as tiles not always fitting together” as that really bugs me.

Music has been going as expected.  Slow.  My skills have improved though, and thanks to piano class I’ve been able to come up with a few compositions that need to modified.  I’ll also try to learn, “and possibly buy” how to use the program flStudio, as it is currently the program justsometoast uses to convert my midis to mp3 format and add onto them.  It’s certainly an interesting program.

While all the level ideas are already in my head, I’ll give a spoiler as to what I would like the first to be.  After Veyrn and Soyah discover that the mirror may be able to help them, and they head off to where a piece is rumoured to be, the Rooted Caves.  After adventuring through various tunnels to get there, the reason for it’s odd name is evident.  The caves are full of roots and plants!  Apparently the plants from the surface have roots growing so deep that they have infested this cavern.  Off of these roots various little plants have grown, making the place much more green than the average cave.  Shortly after exploring, our heros meet the Sunflowers.  A race of walking flowers that live off of the nutrients in the ground and water.  They radiate light off the pedals, that under the right conditions is very bright.  however they are very dim at the moment.  It appears an odd shard of black glass has been found by a younger sapling, and then stolen by a much larger plant.  That plant began to grow more monsterous and has secluded himself far away from the others, in the more dangerous parts of the cavern.  He continues to grow and continues to suck up more and more nutrients, leaving almost nothing for the Sunflowers.  They may very well lose all the nutrients in the ground and water and starve if something isn’t done.  Of course our heros are up the task.  But what awaits them in the Rooted Caves?  Only time will tell.

My hope is to get this far into development by the end of May or June.  This will mean the following is done:

  • An experiance point system
  • An items system
  • A pause menu (the thing I dread right now)
  • A combat system
  • Soyah’s AI
  • Have myself set up for editing, (detrmining which programs to use for what, shortcuts and memory saving tools for the editor, learning Python, etc…)
  • And of course deciding who I’d like to assist me in the project.

The last is the easiest part, I have many friends willing to assist.  I would like to leave you with something other than a wall of text to read, so here’s a midi I worked on.  It’s just a short one, that I will reference when I want to make a sad song:

http://www.mediafire.com/?1f7g34vtdwx5v13

I’ve been writing more little tunes than full songs lately, which is what happens when your in piano class and don’t have infinte channels and 128 instruments at hand.

Sorry for the length of time between posts.  I wanted to post something, but had nothing to post.  So I just posted the level idea and whatever else came to mind.  I’ll try to accomplish more so I’ll be able to post more.

Ciao!

 

EDIT:  Apparently I posted the wrong link.  Should work now.

To put it simply, yeah, I’m gonna do it.  Before any details let me explain the blog from here on.  Instead of letting this one die, I will simple rename it, change the interface a bit and report on both games.  Your one stop for all HyMyNameIsMatt creations.  And if any of you don’t like the idea of me starting something new,

Now that the meme is out of the way, let’s explain it.

The project name is Murky Oddity.  A light physics puzzle platformer game.

Thie inspiration for this game revolves mostly around this game: http://www.youtube.com/watch?v=A0QyzHVbh-E&feature=related

I was looking at the game awhile back and thought that only Nintendo could get away with a game like this.  Now I have realized that they aren’t.

The initial idea was created by a friend of mine, who enjoys writing stories.  I recieved a random text message from him one night saying this:

“You know, I have seen a place in my dreams.  It was a dark place.  There would be green eyes staring jealously at me in the darkness.  Those eyes I fell in love with.  This barrier of black would separate us, though neither of us felt more afraid.   She couldn’t enter the light.  I couldn’t enter the dark.  But our hands could touch when placed on that barrier of black.  She whispered to me from behind it, and I shouted back.  A being stuck in the dark would finally laugh with a boy from the light.  And so she would help him traverse the darkness.  She would pull the darkness away from hazards and skip happily along in front of him.  She could sail around in the dark, while he was grounded in the grace of light.  This could cease to be a dream, should you choose to program it.”

And chosen I have, “after 5 months”.  We both kinda dropped interest for a while, until I discovered the program Construct.  Usually I don’t like game makers, until I saw a game demo called Iconoclasts, “you should check it out by the way” and the creator said he had begun using Construct to make the game.  Since the game was very high quility, I knew that good works could be made with such a program, and the fuel to create began burn.  Before dropping it earlier we discussed ideas for the game for awhile, and since discovering Construct have spent weeks sharing opinions and ideas via text.

Now, the game itself shall be humorous, as we have drifted somewhatfrom the original idea above.  The main character’s names are Veyrn and Soyah, we came up with her name because one time he made a spelling error.  He said “Soyah” insted of “So yah”.  Also a villain named Miza, “like the file name from CS” who speaks in VERY complicated language and a variety of characters met along the way.

The setting is something that sets this game apart as far as I’m concerned.  After a quick tutorial esque level, Veyrn crosses a bridge on the way to his grandfather’s house, and the planks of wood underneath him break, sending him into a dark abyss.  Her in the darkness he stumbles around until he runs into Soyah, who has been trapped for years by a lantern in here path.  Thus the two begin to travel together.  Soon Veyrn obtains his light source and weapon of choice, a glowstick.  Fear the almighty glowstick!

Soon after their travelling stars they encounter the remains of an ancient civilization.  This would feel depressing, had not the ghosts of the people who lived here still been lurking about.  This would be the kind of “hub” area in which you access all other places.  When they leave they encounter Miza and her lackies, who are themselves trapped in this cave.  Miza is a foul person, who is cursed in a way similar to Soyah.  She can enter artificial light, but not sunlight.  Even in light she only appears as a silhouette.  This prevents her from going to the surface and wreaking havoc.  To end her curse she seeks out pieces of an Obsidian Mirror, 7 to be exact.  But will this mirror end the curse placed upon Soyah as well?  Where are these pieces located?  Why are they cursed as so?  Why can’t I think of more dramatic questions?

And thus, Murky Oddity.

Puzzle elements are based around logic and the fact that light acts like a solid object to Soyah.  So a searchlight on it’s side would function as a bridge.  Needless to say we’ve come up with EVERY object that could be used based off of light.

Graphics are inspired by the Paper Mario style, but not exactly.  Here’s the main character sprite as example:

I’m going to update that picture at least 4 more times before I feel it’s finished.  Soyah, “being s silhouette the whole game” has no concept art yet.

The humor is something I am very dedicated to.  So in each level you meet a new character who has also found their way into this massive system of cave and tunnels.  As an example, Kent Bridges, adventurer extraordinaire.  He got lost from his film crew and has no idea what to do.  Despite being a hit on tv, he’s a coward.  A huge coward.

There’s more stuff conceptually, but that’s for the next  post.  Let me know what you guys think of the concept.

Writing is being done by Luccifan45 and I.  Programing is beign done by me.  Music is being done by Punch the Jungle, “same musician helping me before” and I.

Ciao!

My music skills, well, still suck, So I have developed a new plan to better them.  I am going to take EVERY song in the CS soundtrack and remix it in OrgMaker and post them all at once when I’m done.  My goal is not to have any remixes with just volume adjustments and instrument changes, but actual resequencing.  It’s my own little remix project.  This is to besecret for the moment, so “even though you probably wouldn’t anyways” please don’t mention it to anybody before hand.  I will leave you with this piece of information about the mod.

I am making the mod’s cutscenes and a bit of it’s storyline more like the game Paper Mario, so it requires ALOT of revising of what I’ve got.  This means the next release will have more cutscenes, a deeper plot, enhanced music, 2x graphics, more added to the previous maps, hopefully more ASM hacks, and whatever else comes to my mind later.  Also, because he was a bit dull, I’m changing EVERYTHING about the soldier that was the last releases final boss.

Here’s a picture for the road:

See ya next time!

It’s something my math teacher likes to say when he makes a mistake, and don’t you criticize because he’s the best math teacher ever.

But I’m sad to say that I wasn’t able to get Audacity to record my songs.  I run on Windows 7 and it SUCKS, and has a broken audio recording system.  I have an idea on how to do songs, but it will require some time.  But to compensate, I will reveal some information to this non-existing audiance and show the three background sprites that I finished. 

First is the sprites:

And the character sprites I probably should have shown earlier, “and should edit.”

As for the bit of information, I have come up with the idea for a character for comedic relief.  While I am deciding on a name and sprite style, he will be the first boss, and then appear in cutscenes whenever you finish a major event.  His humor will be based around the basic fact that he is egotystical and a failure.  The other thing is a mysterious character who speakes to you and gives occasional hints over a radio.  But I have said too much already.

Earlier today I near finished a new tile set for a library, which will have a background based off of background tiles, and windows looking out to the sky and the maps actual background.  All that needs to be done is more decorational tiles and some ideas for enemies in said place.  woot.

I would like to say again that I am deeply sorry for the lack of music and that if there is no other way, then I will just post the Org’s on mediafire; I don’t really care if someone has the raw Org.  Speaking of Orgs, I have a friend of mine with some actual musical talent who is considering assistance with music.  While I do need to check up on that, and give instructions on some of the Orgtone layout, it should be  fine.

p.s.

Why does no one comment?  I’m not begging, but sometimes I honestly just want to see something sounds dumb or looks ugly.

There was me, a creator who sucked a ORGtone, yet was a great writer and spriter.  I know that I haven’t much to offer, but rest assured, I will release a beta when the time comes.  Alas, all I have finished is three tilesets, one background, and the plot.  I do more each day, “cause I have no life” and my skills in TSC, while not perfect, get better with each passing day.

 The game is Towers, you play as young soldier Veyrn.  Veyrn is sent on a mission to the great towers to investigate a sudden lapse in all ingoing and outgoing cummunications.  No one believes that this is more than a technacle issue, and that it will be solved quickly, butyou soon find out that there is much more going on than that.  You will see things that shock you, make you question the way you think, and kill you enough time to royaly piss you off.

Thanks for any support, and I’ll try to work on a title screen.